
CONTENT WARNING:
This series contains and explores mature themes not made for a young audience or minors.including(Click blocks to see spoilers):


Coming soon...
Freedom is better than imprisonment right?
-Kokoro Hilahila'mei
Blurb from the phurelz series!
Site last updated 09/4/2025 @ 12amSITE UNDER CONSTRUCTION FEEL FREE TO EXPLORE :D
Join our server to apply!
Artists
Animators(for video pilot)
Co-Writers/Assistant Writers
Voice Actors
Concept/Layout/Storyboard Artists
Music Composers(for video pilot)
Click on a colony to know more!

Phurelz is a series about animals escaping from a lab to find a better world among them, the story follows kokoro hilahila'mei a anthropomorphic rabbit, her friend bacon, and lover damien, as she tries to uncover how her leader and father figure died, if her childhood friend is responsible, as tensions rise between the colony she leads and another, a eerie enemy is on her tracks, also trying to find out if her husband really died during a freak accident or not, and keep a vigilantie in her paws while expecting during a journey to free her kidnapped cadet. Was this kind of freedom really worth it?

Dark talon used to consist of 170 isles almost but after the first ever war, all birds, gryphons, and reptiles located to just one.The isle has a beautiful lake in the middle of it's rainforest, there is a plateau north of the colony city that used to be a mountain but broke one day.There is two bamboo trees on two different sides of the entrance into the colony with the gateway being a stone arch, inside the colony a big building for soldiers to rest has a architect of a giant tree, doors being made from metal and iron which can open and close automatically.The leader building/house is made from a giant hedge a little farther from the giant tree, uses stone walls on the outer interior and wood in the inner interior, the grounds are always sort of soft, and tall long grass leads south to a giant sea, or what anthriborns call bays.
Culture+History
Dark talon have a controversial past, especially with not being kind to mammals, or aquarian creatures, it wasn't til 45 years ago things partially changed when a Peacock chose a Snow owl to co lead as prime minister of Dark talon, despite this Dark talon still keeps their distance from mammals, Dark talon's rivalry and discrimination with Sunboulders, and Drako clan dates farher back then the previous leads and generations, Besides their testy behavior Dark talon is known for their wonderful inventing skills, nature based architect, vibrant colors some of the kin have, shadow puppetry, and courtship dance rituals which unlike other birds are very unique and the whole colony keeps the tradition.
Leader
Oracle
Colony traits
Prime Minister
Patriza Owlson
Nougat Bellowstorm
Caution/Elegance
Owen Owlson
Have some inspiration from the island of java.
Most of Dark talon speaks universal tongue(mainly english) meaning language background in dark talon is mildly obscure, although some scholars or researchers believed ancient dark talonners spoke Austronesian Languages.
The colony of Dark talon consist of gryphons, manokits, owlbears, reptiles, winged lizards, and birds.

Sunboulders is a lushcious colony filled with wildlife, plants, caves, caverns, high tech equipment, hovercars, and buildings shaped like medieval houses, and fight best with plant, ice, sun and other earthly element powers, the leader's house is set afar from the guild housing on a hill, the main town is centered with plated stone flooring, with a pedestal in the middle for the leader to announce any good, bad or concerning news, the medic center is seated next to the town center east of the pedestal, the soldiers live in seperate houses carved from caves, trees, or giant hills with windows, automated doors, and electrical units plugged outside of the buildings, the academy and training area are next to each other south of the training pedestal, a food storage silo is southeast of the training center, and the main town has benches circling around the pedestal with trees behind it, and a park where theres vines hanging from cherry blossom trees. There is also a food court in the park.
Sunboulders has a diverse culture, on account everett takes in any orphan or outside who was wrongfully banished or a child who has lost a family, most anthriborns and morphers in sunboulders practices caligraphy, learning herbs for emergencies when it comes to injuries and sickness, defenses and learning to fight with powers is used, every blue moon sunboulders host a festival for other colonies to attend as a way to keep the peace between one another and learn of any possible dark secrets or threats from other colonies, Most medics and leaders learn how to grow peppers, and inventors alongside blacksmiths studied designing kimono robes, most languages that are practiced in sunboulders is english(mostly), japanese, tagalog, ursi-script(an ancient bear language), lago-script(an ancient rabbit/lagomorph language), feli-script(ancient cat language), and at times spanish.
Leader
Prime Minister
Colony Traits
Oracle
Everett Sashi
Xheng Sashi
Compassion/Bravery
Skye Hinata
Have some inspiration from native american, filipino, and japanese culture.
Lago, Feli, and Ursi script is all fictional languages, Lago=Lagomorph(Rabbit), Ursi=Ursidae(Bear), Feli=Felidae(Cat)
The colony of sunboulders consist of mixed hybrid animals, but mostly stoats, cats, rabbits, red pandas, ferrets, some wolves, polar bears, and birds.

Enviroment
Drako clan's colony consist of a huge hanbok like house building for soldiers to reside in when they are not out patrolling or helping the colony, the leader's building, and Leader house/meeting building looks like a dragon cave.Ginko biloba trees surrond the outer walls, and the two buildings in the colony, the podium pedestal is made of hot coal, and the stairs are made of stone with flame carvings embedded into the steps.Theres a koi pond park west of the podium where members, and rare times guests can sit and watch the koi swim around. If roaming trespassers or visitors can handle the heat that is-
Cultures+History
Drako clan has traditions dating back to ancient times, one used to be the ancient kins once thought that the power of dragon wings, breathing fire, and scales came from a dragon god, sunlit paradise(afterlife/religion) tried to correct them but failed, so instead blessed the ancient king, his kin, and his friends in ancient drako clan to turn into dragons whenever they want.Drako clan's tradition includes Bowing, Nunchi(art of understanding), practice of fire breathing art(burning fire into wood or stone), and Gift giving.Drako clan has a mating ritual which evolves two kin transforming into dragons, but if a spouse do not possess this power both compete to see who has the best matter wielding power.Drako clan's hierarchy temporarily consists of a Two leaders by marriage(a king and queen called guard dogs), Co-Guard-dogs), Lieutanant, Oracles, Cadet Soldiers/Medics, and Soldiers.If there isn't a Chief, Prime Minister, Alpha or Lieutenant, the Guard dogs rule til Paradise finds their chosen one.Beondegi, Hongeo, and Shrimp is a delicacy here with spicy bbq sauce or hot sauce.
Guard dogs
Oracle
Co-Guards
Colony traits
Comet Drazo
Daisy Drazo
Ruru Chong
Boulder
Orchid
Prideful/Beauty
Design Notes
Is confirmed to take place in south korea where humans have became extinct like the rest.
Drako clan speaks universal tongue, and korean.
The colony of Drako clan consists of hybrid dragon dogs, dogs with water or fire powers, shapeshifting dogs, reptilian dog hybrids(mainly snake dogs and monitor lizard dogs), cats, shiba inus, and hybrid shiba inus(mainly cat and rabbit hybrids.

Enviroment
Waiverz is a underwater city.It has giant walled bricks surrounding the underwater colony except for a front gated front entrance, and a back entrance which is a giant hole to squeeze under.Theres a moving conveyor road where the territory boundary past sunboulder's valley area is and connects to the shore sunce valley, sunce valley crosses into the territory of sun mountain which is/was originally Waiver's land mass before sunboulders fought for it.For easier travel and less war waiverz shares a chunk of land with the continuum.whether if it was by force or not
Culture+History
Waiverz culture has been problematic as of lately with their new leader, majority of waiverz members is now forced to be wedded in groups of three like a pride at the ripe age of 17, and Their current leader only wants to cause war, kidnapping, slavery and chaos for other colonies to the point they allied with another for help.Waiverz is well known for making high tech technology, mostly using sword fighting to propose, creating music celebratiions,telling urban legends, and proverbs based on the previous leader's theory of how a tiger king saved them all, relaxing in warm sauna's, staying silent before a fight or expedition, making jewelry,close friends and family eat/drink from a big bowl/plate as a sign of unity and harmony, and eat lots of fish making them all fairly fat and chubby.A tragedy years ago is the cause for the leader's madness...
Leader
Prime Ministers
Oracle
Colony traits
Waliza Walz
Ygra Yokozoo
Maya Flippers
None
Dangerous/Brutal
Design Notes
Despite some cultural references/characters having african, indian, and/or russian accents Waiverz is not inspired from any real countries and is completely fictional, and is a union of creatures united by multiple rogue, and loner groups, and is merged to the colony.
The colony consists of Seals, Cape seals, Furred Seals, seallions, Elephant Seals, Sea Sergals, Nokkas(half seal, half horse hybrid species), Water Snakes., Sharks, Whales, Axolotls, Frogs, and Dolphins.
The kins, and colony members of Wavierz speak universal tongue, Hindi, Swahili, some Arabic, and some Russian,along with Feli-script, and Fin-script(feli-script, and Fin script being aniimal languages)

Brigandland is a dilapidated broken down territory with broken buildings.A giant tower clock completely laying on the ground, and halfly decayed plants and trees, the walls of functioning building such as the main city looks like a old western town.With a saloon, a big inn, and to the far noth of the city a giant building known as the order of the council.To the south is a polluted valley where sheeps and rams live on the safer side in another city called Stot city, and East of the main city is otterston a city where Neotropical otters, eurasian otters, squirrels, and deer live with some otter deer hybrids.The west a city of amphibians, and birds known as the bended brook. Theres also loners, and rogues in different independent bases and living as nomads to survive.
Description
Brigandland used to be known for it's unique provinces, boroughs(government districts).Each district with its own cultures, and diversity.After a mysterious group who plagued them for ages with robot suits killing heroes and minorities, and after a tragedy resulting in the man race going extinct, and causing an all out war because of their differeces caused the colony to become divided between the council, the oppressors, and the oppressed.Cultures once accepted are in hiding in base for anthriborns and morphers protection, because the war is actually going still til the leader can defeat the evil group.
COUNCIL
Leader
Colony traits
GUARDIANS
Twig | Darcy | Chaplain
Reginald Highlander
Bold/Stoic
The Mysterious 11
Have some inspiration from The united kingdom, ethiopia, spain, scotland, and brazil, hinted at before the war anthriborns and morphers migrated to brigandland.
Some main city anthriborns and morphers have british accents, stot city have scottish accents, and otterston have brazilian accents
The colony of brigandland consists of Cats(panthers, bombay cats), Black bears, Lemurs, Badgers, Boerboels, Brazilian Mastiffs, Pied Crows, Skunks, Thick-billed Ravens, Brown-necked Ravens, Cape Crows, Sheep, Rams, Sergals, Amphibians, Snow wolves, Deer, Ferrets, Huskies, Corgis, Bulldogs, and other animal kins.
Where to read
55% off on our shop items(new users only, can only be used once) with phurelz2026!(auto-applies for phurelz tier members!)
Kokoro don't remember much from being
a kit, all she knows theres a world better than
where she was originally.
She has strange visions and a special ability in her gut to predict danger, She enjoy and loves Damien's company very much.
Has neurodiverse traits.

Damien didn't have much friends since he grew up in a lab his whole life
He at times would talk to a goofy boar and a calm sounding rabbit, it wasn't til the lab was under attack he knew it was time to break free, little did he know the dangers in the world would partially change his life, now he lives a fulfilling life helping his colony and wife. hopefully things go well for him.
An Amputee and mild trauma.
None
Spot open

Age
Species
Pronouns
Status
Marital Status
38+
Pig/Boar
He/him
Lieutenant
Single
Bacon is a goofball normally the comic relief of the group, he enjoy eating corn and marshmellows together(don't ask), he does try to do his best to look out for one another, if only he would stop being a show off, and flirting with every girl he meets..Besides that he has had a previous life with adopted parents and siblings but lost them being captured by elves and anthriborns working with the humans, til this very day he doesn't know where they are or if they are even alive.
Asthma | PTSD | Tourettes


Yasmina Tatilaya Smith
Powers: Monster
(Rare Power)
Morpher type: Anthro Morpher
Feisty
Assertive
Dominant
Former colony

Age
Species
Pronouns
Status
Marital Status
22
African Wolf
Mountain Wolf
Mix
She/Her
Loner
Single
Yasmin is a loner and drifter, she used to be in the lab like the other three, thankfully she got out with the rest, not much of her friends knows what happen to her, but wonders what could of happen due to her "snappy" moments at times
PTSD | ADHD

Age
Species
Pronouns
Status
Marital Status
19
Ferret/Stoat
She/Her
Medic/Oracle
???
Flower is the current medic/oracle(sometime in chapter 2) of Sunboulders which is like a combination of a doctor, and a clergy, despite her status, caring and upbeat nature she at times can be foul mouthed, and kind of perverted but with limits
Hypochondroplasia.

Age
Species
Pronouns
Status
Marital Status
42
Cape fur/Baikal Seal
They/them
Prime minister
Open

Age
Species
Pronouns
Status
Marital Status
19
Polar bear/Red panda mix
He/him
??
???
Oakleaf is the son of the former leader and oracle of sunboulders, hes a goober who enjoys creating cool inventions, weapons, and armory.
Neurodiverse Traits

Morpher law
The following characters are for reference and aren't actual characters
Law 1
You may have friends from other colonies, but you are not allowed to marry, have love affairs or children with a rival from another colony cause they may become your enemy, there's no rules against loners or rogues with colony members.

Law 2
Do not kill if you do not have to, theres other ways to win battles unless the rival, enemy or villain will do anything to harm or worst kill you or any tribe/colony/clan/faction member then do so
Law 3
Do not steal, make sure to share any hunted and foraged food with the colony in the food storage facility in the colony, tribe, clan or faction unless your on a group expedition on a long journey.
Law 4
Do not share all of what you see with your fellow ancestors unless its a true emergency or if its the will of paradise(heaven) and your and other ancestors to tell others of your visions and dreams with guardian angels and good spirits of the past.
Law 5
Colony, tribe, faction and / or clan members expecting on their 4th year and children between 1-10 must stay in their colony. tribe, faction, and / or clan til their children can roam on their own with a babysitter or a soldier, all children must be the legal teen age of 11 to fight, explore or go on missions / expeditions with the exception of supervision such as their tutor and most trustworthy friends/family of said tutor.

Law 6

All cadets must listen to what the tutor says.
Law 7
Soldiers and Guardian soldiers must always listen to the higher ups of command.
Law 8
Captains, Lieutenants, Sergeants, Governors, commanders and Guardian Soldiers must of least went on one-two missions or trained one-two cadets in the colony or in another colony before becoming an alpha, governor, or prime minister.

Law 9

All morphers and anthriborns must be kind and respect all colony members leaders included.
Law 10
Anthriborn and morphers belonging to other colonies aren’t allowed in the rivaling or opposite colony unless they were exiled(for the wrong reason) was framed or left willingly cause of bad or toxic reasons chiefs, prime ministers, alphas and any higher ups or soldiers may offer outsiders to stay by confirmation of said leaders/higher ups, or council first.
Law 11
Morphers and anthriborns may not marry or date their students as they are too young, even if the tutor is 16 and the cadet is 12 or 11 same goes for late students and early tutors, only young adults 16-17 and possibly 18-19 may get married to a 16 year old, but only if approved by the parents, the older adults parents(if they have any) and the consent of the anthriborns and morpher that said person wants to marry.
anthriborns and morphers 18 or older may marry anyone of any age.
Law 12

No trespassing on other colonies, if a set of colony members from the opposite colony does so, the council or three leaders may declare war or boundary scruffles to fight for their land.
Law 13
If there’s a mission or help request sent from another colony to the colony you are in, its required and is the will of paradise and its creator for one to two higher ranks, some soldiers and 2 cadets to travel/expedition to said colony to help out said person, leaders of the colony or the whole colony that's in trouble.
Law 14
If by any chance a whole colony or group of loners and rogues lose their home or was chased and/or exiled from theirs, they may seek refuge in another colony temporarily til they get a new home or may decide to stay permanently in that colony via a truce and a peace signature
Law 15
If your colony is short on members you may offer outsiders like rogues, loners and nomads/exiled to stay in the colony(as long as said exiles/fugitives are not murderers or criminals and were wrongfully banished).
Law 16
Chiefs, Chievtiss, Prime ministers, Alphas, Commanders, Sergeants/Lieutenants, and Captains are to respect all Oracles and Medics from both their own and opposing colonies as they have a deeper understanding of inner peace, unity, and acceptance of everyone and anyone, if the acting leaders or any higher up ranks are disapproved of or disrespected by other colony members or if the higher ups and/or leaders of a colony for any reason is Ill, dead, or none at the moment all members must listen to the Oracles and Medics as an acting leader.
Law 17
If Oracle(s), or Medics are acting leader(s), the Oracle(s)/Medic(s) must appoint a new Chief or Chievtiss, Prime Minister, Alpha, Commander, Sergeant, Lieutenant, and Captian guided by Sunlit paradise, Medics, and Oracles from other colonies, and their own best judgement.
Law 18
Only 7-14 revives may be claimed from sunlit paradise to Chiefs/Chievtiss.
The main leader of the colony, the chief goes through a process of obtaining revivals(lives) based on how many people they saved or per colony/city/tribe they saved. Chiefs are normally the one like a king or queen and they appoint whose next in line to lead as a prime minister, a Co leader of the colony, and the next in line to lead a colony as a chief. They acquire the rank of chief through a ceremony involving a oracle or a shaman of catholic or christian belief or who believes partially in it, they are given a herbal tea that causes them to fall asleep while meditating on positivity and focusing on paradise and God. Normally the prime minister and a cadet soldier can join them as they receive their rank and revives from the other morpher species and anthriborns who lost their lives. A guardian angel named Gazia (which looks like a purple cat with brown hair) announces the rank to all of paradise along with the other morphers and anthriborns who died either recently or long ago. Male chiefs are just called chiefs while a female is a chievtiss.
Prime Minister:
The ones in charge of the rest of the higher ups and second lead of the colony, once the chief dies their next in line to become one, they also help out with patrols, missions, advising elite soldiers/guardians, and commanders, sometimes they train multiple students when one or more soldiers can’t.
The third leader of the colony or tribe alphas are the next in line to become a prime minister and then chief, alphas are in charge of guarding the colony and looking out for attacks from rival colonies, cults and terror groups, they also supervise the majority of the guilds within a colony, and try to do what they can to be a mediator for their own colonies and others, fighting with their words rather than always with wounds and weaponry. They are also like a general or governor
Commanders/Governors:
Governors are of higher rank, if any reason the active leader can’t lead, the governor will take lead of a clan and colony if the council votes in on it. And handle disputes and legal matters within and outside of a colony, like a lawyer or a judge.
Oracles
Oracles are the healers and priests of the clan, colony, and / or faction, Oracles gives advice to soldiers, medics, apprentices, leaders and other medics of the council, a long time ago oracles and medics weren’t allowed to have children or get married til Everett and a few others made a new rule allowing them too after a almost life altering event causing a decreased birth rate among lands for morphers/anthriborns
, the downside rule is oracles cannot have more than 5 children unless stated otherwise by the leaders or paradise. Oracles can also appoint the new leader if an alpha, prime minister and governor cannot guided by their ancestors, oracles also have the ability to talk to the ancestors of past colonies, tribes, clans and factions, and allies of morphers/anthriborns who died doing good deeds to save and / or protect anthriborns/morphers. The only thing oracles can’t do is fall in love with someone outside of their own colony, despite being an allowed ruler, most morphers and anthriborns are still against it. Cadet medics however cannot decide on dating or marriage til their grown, appointed a medic or oracle, and have a good standing of caring for a colony and their cadet/protege can look after the colony for them in certain situations.
Medics
Medics are elite cadets trained as a nurse assistant and / or nurse like a oracle, medics have the ability to talk to a deceased ancestor/love one(sleep or awoken), and have visions just like a oracle, and use their ability to help or save their fellow morphers, medics are basically almost graduated to oracle but cannot be appointed one, unless permitted by the oracle and paradise, or the previous oracle dies. Or a colony is in need of two oracles due to different factors(senior age, disability, illness, colony overpopulation .etc)
Sergeants
An elite guard of a colony, faction or clan, the sergeant is of high honor, sergeants along with lieutenants are considered head investigators. investigating crime, murders, and attacks within and / or outside of a colony, tribe, clan, and / or faction. Sergeants are next in line to governor/commander.
Lieutenants
Lieutenants are the assistants and / or co sergeants, if their isn’t a sergeant, governor, or captain lieutenants are in charge as the role of sergeant, captain or governor.
Captain
(Highest soldier rank/trainee into the council of a colony's leaders)
Captains are in charge of checking on guilds and are next in line to be lieutenants and sergeants captains are know to guide new soldiers and cadet soldiers on safe missions and assess in.Similar to a governor or commander.
Guardian/Gladiator soldiers/ Nursing Medics:
Of high ranks and honor. Same as soldiers with the acception of advising newer soldiers and cadet soldiers, Nursing medics are both medics who have successfully completed their training but due to already there being a medic they are in charge of handling breaks, sprains, small cuts, wounds, and sometimes delivering cubs, kits, hatchlings, and/or pups for an expecting morpher or anthriborn when the medic or oracle(s) is handling other duties.
Soldiers
Soldiers are the citizens and lifeblood of the colony, tribe, faction or clan, everyone is there to support each other, most time soldiers get advice from the council or leaders(if there isn't a council)Soldiers like all leaders/council must follow morpher law.
care and protect even if its a risk.
Head Blacksmith / Inventors:
The technical of the group, head inventors and blacksmiths lead builders, inventors and blacksmiths into what technology or armory to build for the soldiers and the other council members.
Apprentices / Medic Apprentices / Blacksmith Cadets
Trainees that are between the ages of 10-16 (or 15 if Cadets did something heroic and are appointed early)Most cadets are trained in a academy and by a tutor til the legal older/adult teen age of 16 unless a very heroic or very honorable deed was done. Some cadets are appointed solders/medics later because of ailments or injuries. Most oracles appoint medic cadets to a medic at legal age despite the fact there's already a head medic(oracle).
Morphers
Anthropomorphic Morphers and Anthriborns=Animals that have full characteristics of a human including longer hair/identifies with humanity on gender identities, pronouns, and racial identity, with the concept of having humanistic traits like abs like a man or boobs like a woman, also share the traits of having hands instead of animal feet for hands. And 30% doesn’t want to identify with racial identity. 75%+ of these morphers/anthriborns have powers.

Hybrid Morphers/Anthriborns=Anthropomorphic animals that lack the traits of human hands/feet, human legs/human arms, no man/woman chest, looks more animal like. 55% of these morphers/anthriborns have powers, also some hybrids like very few marine mammals lack human legs so they maneuver using other equipment.

Mythical/Primal Morphers/Anthriborns=Same as hybrids except they have features of a hybrid Mythical animal(such as a dragon, gryphon, unicorn, pegasus, chimera"hybrid animal with a snake tail, lion body, dragon wings on back, and sheep/goat legs, can be other variations of chimera, as longas itsa mix of 3 different animals or more", harpy, avali centaurs, or other mythical animal beings, or a primal creature which includes animals from the prehistoric period or cretaceous period which extinct animals like dodo birds, dire wolves, sabertooth tigers, mammoths, and dinosaurs. 100% of this variation have powers. Most of these animals appear normal til they transform into their mythical form or are already born in that form using their mythical powers.
Feral=regular four legged walking animals with a 10% human rate/DNA giving them the iq of a human, making them a animal supergenius, morphers with this characteristics can talk,, wear accessories and clothes, work and eat at a table even though they cannot use utensils, 10% of ferals have superpowers.

Anthriborn
Anthriborn=Animals similar to morphers and categorized as morphers, but only have morpher dna and powers inside of them majority of anthro, primal/mythic and hybrid bornmorphs/anthriborns/colonyborners have all traits of anthro, or hybrid morphers and at times, only difference is they either never evolved and was already born primal/mythical, hybrid or anthro or their heritage’s evolution dates decades, centuries or eons back, or they species variant already existed before some animals evolved hence the name anthriborns.
Gestation|Expecting|Conception
Law of romance
Morphers and Anthriborns that are anthro, hybrid and mythical/primal that are the mature age of 16 are allowed to get married and have babies.
Morpher law requires that a 16 yr old is only allowed to marry a 16-18 or 19 yr old, while 17 yr olds can marry anyone between a 3 or 4 year difference, any morpher 20 or older is allowed to marry anyone of any age.
It takes 5 or 6 years for morphers to give birth. Normally during the first year for a few weeks every other month female morphers go through cold like symptoms, nausea, vomiting, mild pain in paw-hands/wings/claws and hot flashes.
Their menstrual cycles and heat cycles stop temporarily during this, and males will have the desire to protect their spouse at all costs, even at the cost of their own lives, and will panic as any danger or not so dangerous situations.
The 2nd or 3rd year of expectancy females normally shows more signs such as fur becoming more thick and fluffy, increase of size, rounder and small baby bump.
During the 4th-5th year baby bump fully shows, and the father/husband worries less of the mother and if their the leader of a tribe or colony they will take over duties with the alpha and prime minister a couple months prior to the 6th year or 5th (if the litter looks as if to come on the 5th rather on the 6th year)
If its the 3rd or 4th year and in one of the months on either year a full moon is present the litter comes faster normally on a 5th year, but it’s uncommon to rare, not impossible though.
Life-span
Baby-Toddler: 0-4Offspring cannot move, speak, see, or hear, they completely rely on parents for care.Little-big kid: 5-9During this age most morphers can eat food on their own with utensils (unless their a feral) they have full understanding of what everyones saying, and normally begins homeschool or safe education with a relative of the parents in a colony or the parent themselves will teach them.Adolescence/Teen: 10-15Normally adolescences and teens 10-15 are fully aware of what they are doing and most teens this age have fully working reproductive functions, but due to not making right decisions will train under a guardian soldier which is a elite soldier of a colony, most adolescences are referred to as cadet soldiers or if doing a heroic deed apprentice cadets.(some may become soldiers early cause of low birthrate, or of a very good heroic honorable and lifesaving deed)Young adult: 16-28Most young adult morphers this age are ready to become soldiers, medics and other roles in the colony, they are also of age to either become a leader after teaching cadets and apprentices, this is also the age they start looking for a spouse, dating, getting married, and having kids. They can make decisions on their own, train students, fight their own battles without supervision and control their powers completely. They are given a special matter wielding digital license containing their name, race, pronouns, gender, age, superpowers, abilities, strengths, species, morpher body type, hierarchy rank, and eye color, along with fur colors.Adult: 29-67Most morphers this age are a full adult and feel the need to not feel self conscious about the decisions, actions, ideals and goals, they can easily train apprentices and cadets, and can go on expeditions and missions along with patrols and journeys without help from guardian soldiers, or the leaders of the colony. The cool plus side is after aging 20, most morphers look like their 20 still til 90 or 100(unless stress which can make them age faster or lost one of their revives as leader which makes them age faster)Mature adult/Middle aged: 67-110+Morphers this age normally have small discoloration of gray in their fur, morphers may retire as some dont have time to focus on love, marriage or children (due to the duties within the colony) or half way retire as they will help when needed or requested by the leaders or other soldiers, most of the leaders and medics stay due to the fact they feel they should serve their home and colony til their time is up. Not much change with reproduction or muscle and bone structure even though mentally/physically they appear as if their in their 70s. Crows feet appear under the eyes as well and more graying of hair and fur.Early senior-senior: 120-350