
CONTENT WARNING:
This series contains and explores mature themes not made for a young audience or minors.including(Click blocks to see spoilers):
Freedom is better than imprisonment right?
-Kokoro Hilahila'mei
Blurb from the phurelz series!
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Phurelz is a series about animals escaping from a lab to find a better world among them, the story follows kokoro hilahila'mei a anthropomorphic rabbit, her friend bacon, and lover damien, as she tries to uncover how her leader and father figure died, if her childhood friend is responsible, as tensions rise between the colony she leads and another, a eerie enemy is on her tracks, also trying to find out if her husband really died during a freak accident or not, and keep a vigilantie in her paws while expecting during a journey to free her kidnapped cadet. Was this kind of freedom really worth it?
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Sunboulders: Sunboulders is an ancient colony dating back to ancient times even before advance technologies and the end of man, dwarven and elven kind, most of ancient sunboulders were led by the ancestors and descendants of Polatra and his ancestors/kin, while any kind of fighter is allowed, sunboulders used to be a mixed up native american tribe in ancient japan, led by three leaders a morpher, a human and a dark elf.

Kokoro Hilahila'mei
Age: 20
Gender: Female
Species: Rabbit
Cadet Soldier: Chapter 1)
Prime minister: Chapter 2-ongoing*
Eye color: pink

Damien watobashi
Age: 21
Morpher type: Cat/Feline
Species: Japanese bobtail/persian mix
Gender: male
More character info coming soon
Waiverz colony: Waiverz is a colony dating back to the 1910s during the war of species, (what morphers called it) when morphers felt more at home with a specific country went to battle with that country resulting in the death and casualties of thousands of aquatic morphers, both mammalian and reptilian morphers, by land and air morphers resulting in discrimination of morphers of land and air descendant by water morphers despite of their racial, original backgrounds, or even if they do not have a specific identity of origin or race that lasted til 1965(originally ended in 1918). The morphers species have evolved and grew in aquatic areas near or in iraq, russia, india, africa or near indonesia and learn from each country to make advance tech from the pioneer leader melissa flipperz or known by their colony name Night Viper.
More character info coming soon
The republic of The three lands of Brigandland(ROB): Brigandland or either wise known as Rob, or The republic of the three lands of brigandland is the unity between the hidden humongous morpher land of esker, and the three lands Spain, Britiain, and Ethiopia, After a deadly illness took over africa and britian from spain and also affecting spain most of the mankind and slaves (both morphers, and mankind including mythical humans) migrated to the morphers home of esker resulting it a discriminatory upbringing from the mankind who saw certain kinds of mankind and morphers inferior to them making them feel superior, during a civil battle against mankind and morphers, half the morphers made a deal to team up with mankind and hold a truce while others became untrustworthy of them after man kin died at their hands, after the battle brigandland stayed in a state of segragation by mankind and morphers who saw other morphers and mankind who were different in regards of race or origins as inferior to them, it wasn’t til the MI-5 started a program to stop and protest against the racist terror acts of the mankind and morphers who saw themselves as superior, creating a superhero group known as the union of heroic morphers (UOHM), recruiting morphers with powers or helping to unlock their unevolved powers(known as matter wielding) by genetic modification which started in the 1900s, resulting in a terror group created known as the red hoods by mankind and morphers to keep creatures they call inferior in their place, And its UOHM’s job is to protect their land and mankind from the enemies that robbed their land from them.
Unfortunately mankind in ROB went extinct in the early 2000s. Causing morphers who felt more superior to take their place of side of mankind who were racists and discriminatory, feeling they were superior, making certain species of morphers become racist against other species or subspecies.
Drako Clan: Drako clan is a colony of wolves, foxes, and reptiles. The colony have some heavy yakuza backgrounds to it so most colonies avoid them. The colony was created by a morpher and a demi human(human with animal ears, horns, wings, head, or tail or both) that were vigilantes and also part of a yakuza clan that is perfected in fire matter wielding powers
(Cost)Continuum of space and time: Cost or either wise known as the continuum of space and time was enlisted by the society of Powers, Space, Time and Unity between humans, elves, morphers, and dwarves invented by the first super morphers caspian, and kudo after almost causing a paradox not knowing that kudo had time traveling powers, and that caspian can rewind injuries and fatalities, after the mysterious death of the whole kavsodia family kudo took over the faction, but under corrupt terms and co-leadership as years past even under the leadership of Robert Hoofington a pegasus, who also mysteriously died along with his own family, except one of his kin who did manage to escape.
Morpher law
The following characters are for reference and aren't actual characters
Law 1
You may have friends from other colonies, but you are not allowed to marry, have love affairs or children with a rival from another colony cause they may become your enemy, there's no rules against loners or rogues with colony members.

Law 2
Do not kill if you do not have to, theres other ways to win battles unless the rival, enemy or villain will do anything to harm or worst kill you or any tribe/colony/clan/faction member then do so
Law 3
Do not steal, make sure to share any hunted and foraged food with the colony in the food storage facility in the colony, tribe, clan or faction unless your on a group expedition on a long journey.
Law 4
Do not share all of what you see with your fellow ancestors unless its a true emergency or if its the will of paradise(heaven) and your and other ancestors to tell others of your visions and dreams with guardian angels and good spirits of the past.
Law 5
Colony, tribe, faction and / or clan members expecting on their 4th year and children between 1-10 must stay in their colony. tribe, faction, and / or clan til their children can roam on their own with a babysitter or a soldier, all children must be the legal teen age of 11 to fight, explore or go on missions / expeditions with the exception of supervision such as their tutor and most trustworthy friends/family of said tutor.

Law 6

All cadets must listen to what the tutor says.
Law 7
Soldiers and Guardian soldiers must always listen to the higher ups of command.
Law 8
Captains, Lieutenants, Sergeants, Governors, commanders and Guardian Soldiers must of least went on one-two missions or trained one-two cadets in the colony or in another colony before becoming an alpha, governor, or prime minister.

Law 9

All morphers and anthriborns must be kind and respect all colony members leaders included.
Law 10
Anthriborn and morphers belonging to other colonies aren’t allowed in the rivaling or opposite colony unless they were exiled(for the wrong reason) was framed or left willingly cause of bad or toxic reasons chiefs, prime ministers, alphas and any higher ups or soldiers may offer outsiders to stay by confirmation of said leaders/higher ups, or council first.
Law 11
Morphers and anthriborns may not marry or date their students as they are too young, even if the tutor is 16 and the cadet is 12 or 11 same goes for late students and early tutors, only young adults 16-17 and possibly 18-19 may get married to a 16 year old, but only if approved by the parents, the older adults parents(if they have any) and the consent of the anthriborns and morpher that said person wants to marry.
anthriborns and morphers 18 or older may marry anyone of any age.
Law 12

No trespassing on other colonies, if a set of colony members from the opposite colony does so, the council or three leaders may declare war or boundary scruffles to fight for their land.
Law 13
If there’s a mission or help request sent from another colony to the colony you are in, its required and is the will of paradise and its creator for one to two higher ranks, some soldiers and 2 cadets to travel/expedition to said colony to help out said person, leaders of the colony or the whole colony that's in trouble.
Law 14
If by any chance a whole colony or group of loners and rogues lose their home or was chased and/or exiled from theirs, they may seek refuge in another colony temporarily til they get a new home or may decide to stay permanently in that colony via a truce and a peace signature
Law 15
If your colony is short on members you may offer outsiders like rogues, loners and nomads/exiled to stay in the colony(as long as said exiles/fugitives are not murderers or criminals and were wrongfully banished).
Law 16
Chiefs, Chievtiss, Prime ministers, Alphas, Commanders, Sergeants/Lieutenants, and Captains are to respect all Oracles and Medics from both their own and opposing colonies as they have a deeper understanding of inner peace, unity, and acceptance of everyone and anyone, if the acting leaders or any higher up ranks are disapproved of or disrespected by other colony members or if the higher ups and/or leaders of a colony for any reason is Ill, dead, or none at the moment all members must listen to the Oracles and Medics as an acting leader.
Law 17
If Oracle(s), or Medics are acting leader(s), the Oracle(s)/Medic(s) must appoint a new Chief or Chievtiss, Prime Minister, Alpha, Commander, Sergeant, Lieutenant, and Captian guided by Sunlit paradise, Medics, and Oracles from other colonies, and their own best judgement.
Law 18
Only 7-14 revives may be claimed from sunlit paradise to Chiefs/Chievtiss.
Hierarchy list
Chief/Chievtiss
The main leader of the colony, the chief goes through a process of obtaining revivals(lives) based on how many people they saved or per colony/city/tribe they saved. Chiefs are normally the one like a king or queen and they appoint whose next in line to lead as a prime minister, a Co leader of the colony, and the next in line to lead a colony as a chief. They acquire the rank of chief through a ceremony involving a oracle or a shaman of catholic or christian belief or who believes partially in it, they are given a herbal tea that causes them to fall asleep while meditating on positivity and focusing on paradise and God. Normally the prime minister and a cadet soldier can join them as they receive their rank and revives from the other morpher species and anthriborns who lost their lives. A guardian angel named Gazia (which looks like a purple cat with brown hair) announces the rank to all of paradise along with the other morphers and anthriborns who died either recently or long ago. Male chiefs are just called chiefs while a female is a chievtiss.
Prime Minister:
The ones in charge of the rest of the higher ups and second lead of the colony, once the chief dies their next in line to become one, they also help out with patrols, missions, advising elite soldiers/guardians, and commanders, sometimes they train multiple students when one or more soldiers can’t.
Alpha:
The third leader of the colony or tribe alphas are the next in line to become a prime minister and then chief, alphas are in charge of guarding the colony and looking out for attacks from rival colonies, cults and terror groups, they also supervise the majority of the guilds within a colony, and try to do what they can to be a mediator for their own colonies and others, fighting with their words rather than always with wounds and weaponry. They are also like a general or governor
Commanders/Governors:
Governors are of higher rank, if any reason the active leader can’t lead, the governor will take lead of a clan and colony if the council votes in on it. And handle disputes and legal matters within and outside of a colony, like a lawyer or a judge.
Oracles
Oracles are the healers and priests of the clan, colony, and / or faction, Oracles gives advice to soldiers, medics, apprentices, leaders and other medics of the council, a long time ago oracles and medics weren’t allowed to have children or get married til Everett and a few others made a new rule allowing them too after a almost life altering event causing a decreased birth rate among lands for morphers/anthriborns
, the downside rule is oracles cannot have more than 5 children unless stated otherwise by the leaders or paradise. Oracles can also appoint the new leader if an alpha, prime minister and governor cannot guided by their ancestors, oracles also have the ability to talk to the ancestors of past colonies, tribes, clans and factions, and allies of morphers/anthriborns who died doing good deeds to save and / or protect anthriborns/morphers. The only thing oracles can’t do is fall in love with someone outside of their own colony, despite being an allowed ruler, most morphers and anthriborns are still against it. Cadet medics however cannot decide on dating or marriage til their grown, appointed a medic or oracle, and have a good standing of caring for a colony and their cadet/protege can look after the colony for them in certain situations.
Medics
Medics are elite cadets trained as a nurse assistant and / or nurse like a oracle, medics have the ability to talk to a deceased ancestor/love one(sleep or awoken), and have visions just like a oracle, and use their ability to help or save their fellow morphers, medics are basically almost graduated to oracle but cannot be appointed one, unless permitted by the oracle and paradise, or the previous oracle dies. Or a colony is in need of two oracles due to different factors(senior age, disability, illness, colony overpopulation .etc)
Sergeants
An elite guard of a colony, faction or clan, the sergeant is of high honor, sergeants along with lieutenants are considered head investigators. investigating crime, murders, and attacks within and / or outside of a colony, tribe, clan, and / or faction. Sergeants are next in line to governor/commander.
Lieutenants
Lieutenants are the assistants and / or co sergeants, if their isn’t a sergeant, governor, or captain lieutenants are in charge as the role of sergeant, captain or governor.
Captain
(Highest soldier rank/trainee into the council of a colony's leaders)
Captains are in charge of checking on guilds and are next in line to be lieutenants and sergeants captains are know to guide new soldiers and cadet soldiers on safe missions and assess in.Similar to a governor or commander.
Guardian/Gladiator soldiers/ Nursing Medics:
Of high ranks and honor. Same as soldiers with the acception of advising newer soldiers and cadet soldiers, Nursing medics are both medics who have successfully completed their training but due to already there being a medic they are in charge of handling breaks, sprains, small cuts, wounds, and sometimes delivering cubs, kits, hatchlings, and/or pups for an expecting morpher or anthriborn when the medic or oracle(s) is handling other duties.
Soldiers
Soldiers are the citizens and lifeblood of the colony, tribe, faction or clan, everyone is there to support each other, most time soldiers get advice from the council or leaders(if there isn't a council)Soldiers like all leaders/council must follow morpher law.
care and protect even if its a risk.
Head Blacksmith / Inventors:
The technical of the group, head inventors and blacksmiths lead builders, inventors and blacksmiths into what technology or armory to build for the soldiers and the other council members.
Apprentices / Medic Apprentices / Blacksmith Cadets
Trainees that are between the ages of 10-16 (or 15 if Cadets did something heroic and are appointed early)Most cadets are trained in a academy and by a tutor til the legal older/adult teen age of 16 unless a very heroic or very honorable deed was done. Some cadets are appointed solders/medics later because of ailments or injuries. Most oracles appoint medic cadets to a medic at legal age despite the fact there's already a head medic(oracle).
Species lore
Morphers
Anthropomorphic Morphers and Anthriborns=Animals that have full characteristics of a human including longer hair/identifies with humanity on gender identities, pronouns, and racial identity, with the concept of having humanistic traits like abs like a man or boobs like a woman, also share the traits of having hands instead of animal feet for hands. And 30% doesn’t want to identify with racial identity. 75%+ of these morphers/anthriborns have powers.

Hybrid Morphers/Anthriborns=Anthropomorphic animals that lack the traits of human hands/feet, human legs/human arms, no man/woman chest, looks more animal like. 55% of these morphers/anthriborns have powers, also some hybrids like very few marine mammals lack human legs so they maneuver using other equipment.

Mythical/Primal Morphers/Anthriborns=Same as hybrids except they have features of a hybrid Mythical animal(such as a dragon, gryphon, unicorn, pegasus, chimera"hybrid animal with a snake tail, lion body, dragon wings on back, and sheep/goat legs, can be other variations of chimera, as longas itsa mix of 3 different animals or more", harpy, avali centaurs, or other mythical animal beings, or a primal creature which includes animals from the prehistoric period or cretaceous period which extinct animals like dodo birds, dire wolves, sabertooth tigers, mammoths, and dinosaurs. 100% of this variation have powers. Most of these animals appear normal til they transform into their mythical form or are already born in that form using their mythical powers.
Feral=regular four legged walking animals with a 10% human rate/DNA giving them the iq of a human, making them a animal supergenius, morphers with this characteristics can talk,, wear accessories and clothes, work and eat at a table even though they cannot use utensils, 10% of ferals have superpowers.

Anthriborn
Anthriborn=Animals similar to morphers and categorized as morphers, but only have morpher dna and powers inside of them majority of anthro, primal/mythic and hybrid bornmorphs/anthriborns/colonyborners have all traits of anthro, or hybrid morphers and at times, only difference is they either never evolved and was already born primal/mythical, hybrid or anthro or their heritage’s evolution dates decades, centuries or eons back, or they species variant already existed before some animals evolved hence the name anthriborns.
Gestation|Expecting|Conception
TW:theme/content warning information on sex/reproduction for educational purposes!
Law of romance
Morphers and Anthriborns that are anthro, hybrid and mythical/primal that are the mature age of 16 are allowed to get married and have babies.
Morpher law requires that a 16 yr old is only allowed to marry a 16-18 or 19 yr old, while 17 yr olds can marry anyone between a 3 or 4 year difference, any morpher 20 or older is allowed to marry anyone of any age.
It takes 5 or 6 years for morphers to give birth. Normally during the first year for a few weeks every other month female morphers go through cold like symptoms, nausea, vomiting, mild pain in paw-hands/wings/claws and hot flashes.
Their menstrual cycles and heat cycles stop temporarily during this, and males will have the desire to protect their spouse at all costs, even at the cost of their own lives, and will panic as any danger or not so dangerous situations.
The 2nd or 3rd year of expectancy females normally shows more signs such as fur becoming more thick and fluffy, increase of size, rounder and small baby bump.
During the 4th-5th year baby bump fully shows, and the father/husband worries less of the mother and if their the leader of a tribe or colony they will take over duties with the alpha and prime minister a couple months prior to the 6th year or 5th (if the litter looks as if to come on the 5th rather on the 6th year)
If its the 3rd or 4th year and in one of the months on either year a full moon is present the litter comes faster normally on a 5th year, but it’s uncommon to rare, not impossible though.
Life-span
Baby-Toddler: 0-4Offspring cannot move, speak, see, or hear, they completely rely on parents for care.Little-big kid: 5-9During this age most morphers can eat food on their own with utensils (unless their a feral) they have full understanding of what everyones saying, and normally begins homeschool or safe education with a relative of the parents in a colony or the parent themselves will teach them.Adolescence/Teen: 10-15Normally adolescences and teens 10-15 are fully aware of what they are doing and most teens this age have fully working reproductive functions, but due to not making right decisions will train under a guardian soldier which is a elite soldier of a colony, most adolescences are referred to as cadet soldiers or if doing a heroic deed apprentice cadets.(some may become soldiers early cause of low birthrate, or of a very good heroic honorable and lifesaving deed)Young adult: 16-28Most young adult morphers this age are ready to become soldiers, medics and other roles in the colony, they are also of age to either become a leader after teaching cadets and apprentices, this is also the age they start looking for a spouse, dating, getting married, and having kids. They can make decisions on their own, train students, fight their own battles without supervision and control their powers completely. They are given a special matter wielding digital license containing their name, race, pronouns, gender, age, superpowers, abilities, strengths, species, morpher body type, hierarchy rank, and eye color, along with fur colors.Adult: 29-67Most morphers this age are a full adult and feel the need to not feel self conscious about the decisions, actions, ideals and goals, they can easily train apprentices and cadets, and can go on expeditions and missions along with patrols and journeys without help from guardian soldiers, or the leaders of the colony. The cool plus side is after aging 20, most morphers look like their 20 still til 90 or 100(unless stress which can make them age faster or lost one of their revives as leader which makes them age faster)Mature adult/Middle aged: 67-110+Morphers this age normally have small discoloration of gray in their fur, morphers may retire as some dont have time to focus on love, marriage or children (due to the duties within the colony) or half way retire as they will help when needed or requested by the leaders or other soldiers, most of the leaders and medics stay due to the fact they feel they should serve their home and colony til their time is up. Not much change with reproduction or muscle and bone structure even though mentally/physically they appear as if their in their 70s. Crows feet appear under the eyes as well and more graying of hair and fur.Early senior-senior: 120-350